Bandung: Rainy, 24°C

The Creative Chronicle

VOL. IV — NO. 1Tuesday, February 3, 2026Est. 2024
Available For InternshipBinus University • 5th Semester

Translating complex problems into scalable web applications.

I am a Computer Science student (Interactive Multimedia) passionate about writing clean, scalable code and designing intuitive user interfaces. I bridge the gap between robust backend architecture and pixel-perfect frontends. Equipped with Agile problem-solving skills, I am ready to bring technical value and collaborative energy to a dynamic engineering team.

Technical Arsenal

Frontend & Backend

Next.js / ReactTailwind CSSVue.js / ViteNode.js

Data, AI & Database

PythonPostgreSQLMongoDBOracle DB

Tools, Infrastructure & Interactive

Git / GitHubFigma (UI/UX)Unity / ARCisco Packet Tracer
SPECIAL EDITION: AVAILABLE FOR SOFTWARE ENGINEERING & UI/UX INTERNSHIP ★BUILDING SCALABLE WEB APPS WITH NEXT.JS & VUE.JS ★SPECIAL EDITION: AVAILABLE FOR SOFTWARE ENGINEERING & UI/UX INTERNSHIP ★
Section I • Software & Applications Catalog

THE ARCHIVES.

Headline Project • Active ProductionVOL. 01
Serenara Psycare
Next.jsTailwind CSSVercelFullstack

Serenara Psycare

Full-scale digital psychology service platform architected independently for a client firm. Features dynamic content management, high-availability Vercel deployment, and continuous production updates.

Click to view details & screenshots →Live Preview
Vue.js / ViteVOL. 02
SpoJeDy Streaming Hub

SpoJeDy Streaming Hub

Music & video streaming web app with customized multi-UI themes, persistent local storage, and audio player built on Vue 3 & Vite.

Figma DesignVOL. 03
Chi Matcha Store UI/UX

Chi Matcha Store UI/UX

Complete design system and high-fidelity interactive prototype for a modern matcha store experience.

Supplementary Archives // Systems & Prototypes

PRESS CLIPPINGS VOL. 04 — 07
VOL. 04Completed
XR Unity Experience
XR Unity Experience

Spatial computing AR application built with Unity 3D, ARCore/ARKit plugins, and interactive C# scripting.

VOL. 05Completed
C Programming Labyrinth Trial
C Programming Labyrinth Trial

Console-based multi-tier game mechanics and state management system engineered entirely using native C data structures.

VOL. 06 Coming Soon
Coming Soon Project
AutoClip AI Automation

Automated video processing worker powered by Python, Whisper, and Gemini API.

In Active Development
VOL. 07 Coming Soon
Coming Soon Project
UMKM Cashier & POS

Fullstack point-of-sale and financial ledger system built for local businesses.

In Active Development
Section II • Academic Research & Publications

Research Papers

UX ResearchHeuristic Evaluation
PAPER A

Redesign UI/UX Shopee Berbasis 10 Prinsip Heuristik

Laporan evaluasi komprehensif dan perancangan ulang antarmuka aplikasi Shopee berdasarkan 10 Prinsip Heuristik Jakob Nielsen untuk mengoptimalkan rute pengguna dan mengurangi friksi transaksi.

Usability Testing & AuditRead Paper
IoT & AIFuzzy Logic
PAPER B

Kipas Angin Otomatis dengan Sistem Kendali Fuzzy Logic

Publikasi ilmiah mengenai sistem kendali suhu ruangan otomatis menggunakan metode Logika Samar (Tsukamoto Fuzzy Logic) untuk mengatur kecepatan kipas secara responsif berdasarkan sensor.

Hardware & Algorithm IntegrationZenodo Record

The Editor's Desk

Philosophy & Background

To write code is easy. To write code that breathes is an entirely different discipline. When I set out to build this digital space, I was tired of the sterile, hospital-like cleanliness of modern web design. We are losing the texture of the web. The Internet used to be a place of quirks, of personal touches, and of slight imperfections that proved a human hand was involved. Today, everything is smoothed out by automated UI libraries. I chose to use Next.js not to build a faster sterile box, but to power a complex, messy, and beautiful digital newspaper.

My academic studies in Research Methodology and multimedia have heavily influenced this approach. Data shows that users do not just want speed; they crave engagement. Whether it is through an interactive component or precise layout hierarchy, the goal is always to make the user stop, play, and remember.

"We are not just stacking divs. We are curating an experience. Every pixel must justify its existence."

End of Edition

LET'S CONNECT

Ghazi Yahya Al-Ghifari

Computer Science - Binus University

Location

Bandung, West Java, Indonesia

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